![]() ![]() ![]() The server features a very complex damage system that takes lots of factors into account including the player level, mob level, tool damage, status effects and more. The EXP for a battle are calculated very precisely and each player who hit a certain mob receives their EXP share as soon as the mob has been defeated. ![]() If they lose too much they may even fall down a level. When they die they will lose a certain amount of EXP. If they gained enough EXP they will level up.Ī level up increases max HP and base attack damage. I want to introduce you to my MMO-esque server.Įach player starts with level 1 and gains experience points (EXP) from mining, building, defeating monsters, completing quests and PvP.
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